FAN FIC: The Tournament: Round 1: Part 6
ROUND 1 RULES
There's still more, don't worry. This time, we have more DC heroes fights, and yesterday's results!
Rule #1: THIS IS NOT A POPULARITY CONTEST!!! I don't want Batman to beat everyone! Please, be fair, think about the fight, analyze the fighters powers and abilities, and be fair!
Rule #2: It will start with 6 two-on-two fights. Then, the winners of the two-on-two fights will come together, and have two battle royales, with three fighters. The last man standing in those two will fight each other in a fight that will determine who moves on to the final fight, a battle royale between the top Marvel hero, Marvel villain, DC hero, and DC villain. The winner will be the champion!
Rule #3: There will be four separate competitions, one for Marvel heroes, one for Marvel villains, one for DC heroes, and one for DC villains.
Rule #4: This has the mainstream comic characters fighting. The fighters can only use what their mainstream comic counterparts have. Also, the fighters do not have had to appear in live action.
Most important one next!!!
Rule #5: The participants have NO prep time, but THEY DO know the others abilities, and weaknesses!!!
Hello, and welcome to another installment for the Tournament! But, before the fights, let's see yesterday's results!
Fight #1: Dr. Fate
Fight #2: Supergirl
Fight #3: Red Tornado
Now, onto the fights!
Fight #4: Lightning Lad vs. Beast Boy
Arena: An open, dark cave.
Lightning Lad has the ability to generate electricity within his own body without harming himself. This electricity he is able to discharge in the form of potent "lightning bolts" (in some undisclosed way his power prevents these bolts from taking the path of least resistance to Earth, such that he is able to target objects with great accuracy). He can also create flashing lettering which can been seen from great distances. He has occasionally displayed a limited control of weather. In more recent versions of the character, Garth is also able to direct his electric powers internally so as to move at superhuman speed, with his top speed being approximately one-third the speed of light. Lightning Lad is immune to the harmful effects of electric currents, not only those currents which he himself generates.
Beast Boy has the transformational ability to morph and transform into any animal that he has seen himself or has seen in an illustration (as is the case when he shapeshifts into an animal such as an extinct dinosaur). These transformations take only a second and Beast Boy has demonstrated that he is capable of rapidly changing his form with little or no effort expended. As a corollary to this power, he can transform back into his default form if an external force like magic transforms him into an animal. His power enables him to completely alter his body mass, being able to take the shape of animals far larger and heavier than himself, such as an elephant, a hippopotamus, or a Tyrannosaurus Rex (though until recent stories, such larger forms would physically exhaust him), or smaller and lighter animals such as mice and insects. As a result of his rapidly changing genetic structure and mass, Beast Boy has an increased healing factor comparable to that of The Creeper and Deathstroke, allowing him to heal from bullet wounds, burns, and broken bones in a matter of seconds, and in some story lines regrow entire limbs. He cannot change or return to a form if the space he occupies is too small and he cannot normally break the confines (as seen when he attempts to transform into a Tyrannosaurus Rex underneath a bridge and hits his head, instantly aborting the transformation). His power also enables him to radically alter his body structure and take forms of animals without limbs, like snakes, or those without skeletons like a jellyfish. In two notable instances, he has even taken the form of multiple individuals simultaneously (once as a swarm of fireflies, and again as a mass of barnacles). He also displayed this ability once in the animated series, becoming an amoeba and multiplying into a swarm before returning to human form as a single individual.
While an animal, he gains all of the physical abilities, attributes, and characteristics of said animal, such as greatly enhanced superhuman strength (a gorilla), superhuman speed (a cheetah), and enhanced durability (a turtle), and abilities such as flight (various birds), and aquatic breathing (various fish). He can even gain the specific poisons and toxins produced by specific snakes. While in animal form, Beast Boy retains his human intellect, memories, and the ability to speak. No matter what form he takes, his skin, hair, and eyes remain green, making most of his animal forms easy to distinguish from real animals of that species. In the early comics, his coloration would change to that appropriate to the animal form he had taken, with only his head remaining green. Beast Boy has also shown the ability more than once to transform into alien animals, including sentient species such as the Gordanians.
So, who would win? Lightning Lad, or Beast Boy? Vote in the comments!
Fight #5: Raven vs. John Stewart
Arena: The Green Lantern Central Battery
No hard upper limit to the power ring's capabilities has yet been demonstrated; it is often referred to as "the most powerful weapon in the universe."
The power ring's most distinctive effect is the generation of green, solid-light constructs, the precise physical nature of which has never been specified. The size, complexity, and strength of these constructs is limited only by the ring-bearer's willpower; whatever the wearer imagines, the ring will create.
When active, a power ring will encase its user in a protective, life-supporting force field. This force field allows the user to fly, travel through inhospitable environments (outer space, underwater, etc.), and enter hyperspace in order to move vast distances quickly. The ring also generates its wearer's Green Lantern uniform: the uniform appears over their normal attire and vanishes at the user's will. The uniform varies from Lantern to Lantern, based on anatomy, personal preference, and the social norms of their race. The only rule in this regard seems to be that the uniform must openly display the symbol of the corps, though even this has been modified based on preference, (a vampire-hunting Lantern adapts the symbol into a cross, and a blind Lantern with no concept of light or color uses the image of a bell) as in the case of Kyle Rayner who wears a modified version of the symbol on his uniform.
Power rings also appear to be highly advanced computers; they are able to talk to and advise the wearer as to various courses of action, as well as act as a universal translator. The ring can also scan for energy signatures or particular objects. For more intricate problems or problems that require a back logged history (Of a planet, person, group, ETC.), the ring connects with the main power battery on Oa which is the "main" computer, of sorts.
Power rings are able to give off electromagnetic radiation of various frequencies. This radiation can be focused by the wearer into a beam, similar in appearance and effect to a powerful laser. The ring is also capable of producing an electrical current. Less frequently used capabilities include splitting atomic nuclei and manipulating subatomic particles (thereby transmuting chemical elements). A power ring is also capable of creating fully functional duplicates of itself.
Raven has the psionic ability of empathy, enabling her to feel the emotions, feelings, and sensations of others. She can use her empathy to steal emotions from others, rendering them emotionally "numb". She is also able to force outside emotions into other people. Additionally, Raven seems to be able to absorb another person's knowledge with a touch, such as the language spoken by that person. She was shown to have the power and ability to project mental illusions into someone's memory. This unique ability is usually forgotten.
Raven can empathically absorb the pain of injured people to ease their suffering, and induce rapid healing. She has the ability to heal herself and others. She can manifest her "Soul-Self" through a form of astral projection. Through the use of her soul-self, Raven can project her consciousness into the mind, for therapeutic purposes. It also serves as a way to travel into other dimensions. In many instances, her soul-self has also functioned as a shield. Using her soul-self, she can convert her physical body into her "soul-self" and carry or teleport herself and others over vast distances in form of a giant black raven.
Raven has also displayed the ability to control, manipulate and or generate pure shadows and darkness. This ability comes in different variations, from having supremely destructive capabilities to causing pain, tension, and fear-based illusions. In a number of instances, Raven has also displayed sorcerous abilities. In The New Teen Titans Annual #4 (1988), a villain called Muse forced the Titans into individual murderous nightmares. In her dream, Raven retaliated by flying out of his reach and then releasing energies from "within the folds of her cape" that caused him to be consumed by fire.
So, who would win? John Stewart, or Raven? Vote in the comments!
Fight #6: Hawkgirl vs. Zatanna
Arena: The roof of LexCorp
Zatanna is a powerful sorceress whose abilities are apparently genetic. As a tribute to her father and as a focal point, she usually casts spells by speaking verbal commands backwards. She has also proven capable on many occasions of casting spells by speaking normally, and, in rarer occasions, the ability to use magic for simple tasks without speaking. Like Black Canary, Zatanna's reliance on her voice often led to her being bound and gagged by villains in Silver Age stories, thus rendering her 'powerless'. On very rare occasions, Zatanna has cast spells by writing them in her own blood rather than speaking them aloud. It is used as a last resort, only to heal from severe physical damage preventing her to speak, like having her larynx mangled by a bullet, or her mouth magically erased by her own powers. The only magic command issued in both cases, Heal me, had to be spelled backwards, as if she were speaking (laeH em).
Overuse of her magical powers can deplete them to the point that further use of them starts to put a considerable strain on her physical well-being: as with other magical users, the only way to restore her waning powers is an extended period of rest.
Even if not as precisely as Madame Xanadu, Zatanna has proven herself able to call upon tarot reading for insight or divination. Apparently, such a task does not require verbal incantations, spoken or written, at all, nor is it tied to a specific tarot deck.
The limits of her powers have never been clearly established. She is often depicted working alongside the most powerful magic-users on Earth, including Doctor Fate, Madame Xanadu, and Captain Marvel. She has used her powers to command elemental forces, heal, transmute and transmogrify objects, manipulate minds, and attack her opponents with energy blasts. She has resurrected the city of Metropolis from ruin, merged Aquaman's spirit with the entire ocean in the finale of the "Obsidian Age" story arc, and manipulated time and space. During a portion of her initial tenure with the Justice League, her powers were more limited, consisting in the manipulation of fire, air, water, and earth. Furthermore, her powers seems tied to her self-confidence, as the long series of blunders described in Seven Soldiers left her both emotionally and psychologically shattered, powerless, until she was able to restore her lost confidence.
Zatanna is a skilled illusionist, showgirl and stage magician even without resorting to her innate magical powers. In fact she considers part of her "training" exercising sleight of hand tricks, and she claims to have invented a variation of the three card shuffle game called the "Zatara shuffle", in which she's so fast and precise that, even without resorting to cheating, only skilled gamblers like Selina Kyle are able to follow the movements of her hands.
Hawkgirl owes her powers to a belt of Nth metal, a substance native to the planet Thanagar (once home of another pair of Hawk-heroes, Katar Hol and Hawkwoman). The metal is psycho-reactive, responding to its bearer's thoughts and in its base form has a number of electromagnetic/gravitational properties. To the Hawks, it grants the power of flight, superhuman strength, super-acute vision, and an enhanced healing/regeneration ability.
Additionally, she displays advanced hand-to-hand combat skills. Like Hawkman, she retains the knowledge of several lifetimes worth of fighting. Her preferred weapons are a spear or mace, but she has also been depicted using swords, axes, warhammers, shields, and other melee weapons. She possesses shooting skills from her times as the gunfighter, Cinnamon.
In addition, the Nth metal knife which murdered Hawkgirl in her original incarnation as Chay-Ara had an unusual effect upon her soul and that of her lover Khufu (Hawkman). The pair are locked in a seemingly endless cycle of death and rebirth throughout the centuries. While not a superhuman power per se, this propensity for reincarnation has allowed Hawkgirl to cheat death and return to active duty in her current incarnation.
Recently, Kendra has discovered that she had enhanced healing and limited hover abilities when not wearing Nth metal. She speculates that this is due to her prolonged exposure to the substance. It remains to be seen if she still possesses these abilities now that she is Shiera Hall once again.
So, who would win? Zatanna, or Hawkgirl? Vote in the comments!
UP NEXT: DC villains!
Until next time,
: ComicBookMovie.com is protected under the DMCA (Digital Millenium Copyright Act) and... [MORE]