Powers and Abilities
Hanzo's fighting style can best described as a "hit and run" approach. He is fastest runner in game. His rolls provide him movement, invincibility, and the ability to forcefully expand stage borders (thus he can never be cornered). He relies on his paralyzing and long range Shadow Pin ability, lengthy combos, and his close range grabs. His aerial techniques allow him to attack twice during same jump, use aerial projectiles and wall jump. His normal jump is highest yet slowest in game.
Aside from these powers, he also has all the skills perceived to be had by ninja (stealth, swimming, climbing, etc.)
Shadow Pin - Legendary ninja skill of immobilizing opponent by pinning his shadow to ground by shuriken. The only skill not borrowed from his father.
Pyrotechnical Attacks - Hanzo can explode a bomb to fend off his opponent.
Bonebreaking Taijutsu - Hanzo can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of his opponents.
Teleportation - Hanzo can teleport short distances.
Powers and Abilities
As chieftain, the Panther was entitled to eat a special heart-shaped herb that granted him superhumanly acute senses and increased his already formidable strength, speed, stamina, and agility to the peak of human potential. He has recently approached the Panther God through mystical means who has made him stronger and more fit than ever before, meaning his strength and other abilities have been increased to Superhuman levels, the limit of these new powers are unknown but he was able to easily shatter machines as powerful as Doombots effortlessly with single blows.
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