The Tournament: Round One: Part One (by Comiccow6)

The Tournament: Round One: Part One (by Comiccow6)

The Tournament: Round One: Part One (by Comiccow6)

The first Round of the Tournament is here! First up is the category for Marvel heroes! Vote for who you think should win! Also, READ THE RULES!!!

“Let the games begin!!!”

The Tournament is starting! Who will fight? Who will lose? Who will win? Well, for now, find out who will be fighting who, in the first round of... the Tournament!

First up, we have the category of Marvel heroes. They will take the first two parts of Round One! The next two parts will be for DC heroes, then DC villains! Then, it’s on to Round Two!

The Tournament RULES!!!

Rule #1: THIS IS NOT A POPULARITY CONTEST!!! I don't want Batman to beat everyone! Please, be fair, think about the fight, analyze the fighters powers and abilities, and be fair!

Rule #2: It will start with 6 two-on-two fights. Then, the winners of the two-on-two fights will come together, and have two battle royales, with three fighters. The last man standing in those two will fight each other in a fight that will determine who moves on to the final fight, a battle royale between the top Marvel hero, Marvel villain, DC hero, and DC villain. The winner will be the champion!

Rule #3: There will be four separate competitions, one for Marvel heroes, one for Marvel villains, one for DC heroes, and one for DC villains.

Rule #4: This has the mainstream comic characters fighting. The fighters can only use what their mainstream comic counterparts have. Also, the fighters do not have had to appear in live action.

Rule #5: The participants have NO prep time, and do not know the others abilities, or weaknesses!!!

So, let’s begin Round One.

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Fight #1:
Black Panther vs. Wolverine




Powers and Abilities:
The title "Black Panther" is a rank of office, chieftain of the Wakandan Panther Clan. As chieftain, the Panther is entitled to eat a special heart-shaped herb which, in addition to his mystical connection with the Wakandan Panther god, grants him superhumanly acute senses and increases his strength, speed, stamina, and agility to the peak of human development. He has since lost this connection and forged a new one with another unknown Panther deity, granting him augmented physical attributes as well as a resistance to magic. His senses are so powerful that he can pick up a prey's scent and memorize tens of thousands of individual ones. Following his war with Doom, T'challa loses his enhanced abilities only to once again establish a connection with the Panther God.
As king of Wakanda, the Panther has access to a vast collection of magical artifacts, advanced Wakandan technological and military hardware, as well as the support of his nation's wide array of scientists, warriors, and mystics. The Wakandan military has been described as one of the most powerful on Earth. His attire is the sacred vibranium costume of the Wakandan Panther Cult.
He is a skilled hunter, tracker, strategist, politician, inventor, and scientist—he has a PH.d degree in physics from Oxford University. Considered one of the eight smartest people on the planet, he is a genius in physics and advanced technology, and is a brilliant inventor. He also has been granted the knowledge of every past Black Panther.
T'Challa is a rigorously trained gymnast and acrobat, showing mastery in various African martial arts as well as contemporary ones and fighting styles that belong to no known disciplines. In the miniseries Doomwar, he created a new form of martial arts incorporating both science and sorcery.



Powers and Abilities:
Wolverine is a mutant with a number of both natural and artificial improvements to his physiology. His primary mutant power is an accelerated healing process, typically referred to as his mutant healing factor, that regenerates damaged or destroyed tissues of his body far beyond the capabilities of an ordinary human. This power facilitated the artificial improvements he was subjected to under the Weapon X program (in later comics called the Weapon Plus program), in which his skeleton was reinforced with the virtually indestructible metal adamantium.
Depictions of the speed and extent of injury to which Wolverine can heal vary. Originally, this was portrayed as accelerated healing of minor wounds, but writers have steadily increased this ability over the years. After several years, Wolverine's healing factor was depicted as healing severe wounds within a matter of days or hours. Other writers went on to increase Wolverine's healing factor to the point that it could fully regenerate nearly any damaged or destroyed bodily tissues within seconds. Although his body heals, the healing factor does not suppress the pain he endures while injured. Wolverine also admits to feeling phantom pains for weeks or months after healing from his injuries. He does not enjoy being hurt and sometimes has to work himself up for situations where extreme pain is certain. Wolverine, on occasion, has deliberately injured himself or allowed himself to be injured for varying reasons, including freeing himself from capture, intimidation, strategy, or simply indulging his feral nature.Wolverine's mutation also consists of animal-like adaptations of his body, including pronounced, and sharp fang-like canines and three retractable claws housed within each forearm.With their adamantium coating, the claws can cut substances as durable as most metals, wood, and some varieties of stone. They can also be used to block attacks or projectiles, as well as dig into surfaces allowing Wolverine to climb structures.[74] Wolverine's hands do not have openings for the claws to move through: they cut through his flesh every time he extrudes them, with occasional references implying that he feels a brief moment of slight pain in his hands when he unsheathes them. On more than one occasion, Wolverine's entire skeleton, including his claws, has been molecularly infused with adamantium. Due to their coating, his claws can cut almost any known solid material. The only known exceptions are adamantium itself and Captain America’s shield, which is made out of an iron-vibranium alloy. Vibranium alone is not comparable in terms of durability with adamantium, seeing as Colossus has broken it. Wolverine's healing factor also affects a number of his physical attributes by increasing them to superhuman levels. His stamina is sufficiently heightened to the point he can exert himself for numerous hours, even after exposure to powerful tranquilizers. Wolverine's agility and reflexes are also enhanced to levels that are beyond the physical limits of the finest human athlete. Due to his healing factor's constant regenerative qualities, he can push his muscles beyond the limits of the human body without injury. This, coupled by the constant demand placed on his muscles by over one hundred pounds of adamantium,\ grants him some degree of superhuman strength. Since the presence of the adamantium negates the natural structural limits of his bones, he can lift or move weight that would otherwise damage a human skeleton.

So, who would win? The Black Panther, or Wolverine? Post your thoughts in the moments section!

Fight #2:
Electra vs. Spider-Man




Powers and Abilities:
A bite from a radioactive spider on a school field trip causes a variety of changes in the body of Peter Parker and gives him superpowers. In the original stories, Spider-Man has the ability to cling to walls, superhuman strength, a sixth sense ("spider-sense") that alerts him to danger, perfect balance and equilibrium, as well as superhuman speed and agility. Some of his comic series have him shooting webs from his wrists. Brilliant, Parker excels in applied science, chemistry, and physics. The character was originally conceived by Stan Lee and Steve Ditko as intellectually gifted, but not a genius. With his talents, he sews his own costume to conceal his identity, and constructs many devices that complement his powers, most notably mechanical web-shooters. This mechanism ejects an advanced adhesive, releasing web-fluid in a variety of configurations, including a single rope-like strand to swing from, a net to bind enemies, a single strand for yanking opponents into objects, strands for whipping foreign objects at enemies, and a simple glob to foul machinery or blind an opponent. He can also weave the web material into simple forms like a shield, a spherical protection or hemispherical barrier, a club, or a hang-glider wing. Other equipment include spider-tracers (spider-shaped adhesive homing beacons keyed to his own spider-sense), a light beacon which can either be used as a flashlight or project a "Spider-Signal" design, and a specially modified camera that can take pictures automatically.



Powers and Abilities:
Elektra's primary abilities are a strong knowledge of martial arts and weaponry. Elektra learned ancient martial arts of China, Siam, and Japan. She is a master combatant with the Japanese Sai, her usual weapon of choice. She is also highly skilled with the katana, daggers, three-sectional staff, and shurikens. She is a master of many Japanese combat forms including Ninjutsu. Elektra is an Olympic-level athlete, strong in gymnastics and swimming, with a high level in athleticism in human strength, speed, stamina, agility, dexterity, reflexes & reactions, coordination, balance, and endurance. She is resistant to pain and extreme heat and cold. She is also able to keep to the shadows and move with such speed that she can remain unseen even in daylight.
Elektra has the ability to mesmerize others, and as such make them see illusions or other phenomena.
Elektra's also has the ability to "throw" her mind into those of others. For instance, she was able to track down her enemy, Ken Wind, by temporarily "borrowing" people's minds and acting through them while she hunted around for her prey. This temporal mind control enables her to metaphorically sniff out the psyche, or intent, of her targets.
Elektra has demonstrated low-level telekinesis. She can communicate telepathically with individuals possessing similar levels of mental discipline, such as the Chaste. Elektra mastered this ability during training with The Hand.

Who would win? Vote in the comments!

Fight #3: Hawkeye vs Daredevil



Powers and Abilities:
While Hawkeye has no superhuman powers, he is at the very peak of human conditioning; he is an exceptional fencer, acrobat and a grandmaster marksman, having been trained from childhood in the circus and by the criminals Trick Shot and Swordsman. This includes considerable strength, as a supervillain found out when he tried to use the superhero's 250 pounds-force (1,100 newtons) draw weight bow and found that he could not draw back the string to launch an arrow. Hawkeye has also been thoroughly trained by Captain America in tactics, martial arts, and hand-to-hand combat. Hawkeye excels in the use of ranged weapons, especially the bow and arrow, and carries a quiver containing a number of customized trick arrows In his role as Ronin, Barton shows great proficiency with the katana and other melee weapons



Powers and Abilities:
Although blind, the character's remaining four senses function with high levels of superhuman accuracy and sensitivity, giving him abilities far beyond the limits of a sighted person; few know that the hero cannot see. Daredevil developed a sonar sense, which is similar to echolocation. According to Stan Lee, due to the fact that Murdock's sensory organs have a superhuman level of development, his inner ear, which controls the equilibrium and motions of the body, is also preternaturally developed, aiding him in acrobatic feats that surpass even Olympic-level athletes.
When Frank Millar expanded most of Daredevil's abilities, he attempted to make them "extraordinary enough to be exciting, but not on par with Superman”, noting Superman's distinctly unbelievable powers. When Miller joined the title in 1979, the first thing he did to the character was "revamp" his radar sense and made it less distinct and more believable; he wanted Daredevil to have the "proximity" sense that most martial artists claim to have. Because of this, he created an ability for Daredevil to hear the Hulk's heartbeat four blocks away. Due to the character's sensitive sense of touch, Daredevil can read by passing his fingers over the letters on a page. (though laminated pages prevent him from reading the ink) Daredevil has also commonly used his superhuman hearing to serve as a lie detector for interrogation by listening for changes in a person's heartbeat. However, this ability can be fooled if the other person's heart is not beating at a natural rate, such as if they have a pacemaker.
However, just as Daredevil's other senses are stronger, they are also sensitive; his main weakness is his vulnerability to powerful sounds or odors that can be used to temporarily weaken his radar sense. This weakness is often used to immobilize Daredevil if he were bombarded by too much sound, which will cause him great pain and disorient him. Additionally Daredevil needs to detect something with his radar to know it is there or it will remain invisible to him, which makes it possible to have something get past his radar if he is unable to detect it.
Though he has no superhuman physical attributes beyond an enhanced sense of balance, Daredevil is a master of martial arts. Having been trained by Stick, Daredevil is a master hand-to-hand combatant. His typical moves are unique blends of the martial arts of Ninjustu, Aikijujutsu, capoeira, Judo Aikido, wrestling and stick fighting combined with American-style boxing while making full use of his gymnastics capabilities.
Daredevil's signature weapon is his specially-designed billy club, which he created. Disguised as a blind man's cane in civilian garb, it is a multi-purpose weapon and tool that contains thirty feet of aircraft control cable connected to a case-hardened steel grapnel. Internal mechanisms allow the cable to be neatly wound and unwound, while a powerful spring launches the grapnel. The handle can be straightened for use when throwing. The club can also be split into two parts, one of which is a fighting baton, the other of which ends in a curved hook.
In his civilian identity, Murdock is a skilled and respected attorney with an encyclopedic knowledge of law, especially New York statutes. He is also a skilled detective, tracker, and interrogation expert, as well as being an expert marksman.

Vote in the comments section for who would win!

So, that was the first part of Round One! Hope you enjoyed! Vote in the comments section!

Find the polls here!!!


http://www.comicbookmovie.com/fansites/Comiccow6/polls/


Until next time,
Comiccow6
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