The 1st Ever Sunday Battle Poll Special

The 1st Ever Sunday Battle Poll Special The 1st Ever Sunday Battle Poll Special

This event is titled: "The BEST FEARLESS MYTHICAL FIGHT"
First Bout: Wonder Woman vs. Sif. 2nd Bout: Wolverine vs. Lobo. 3rd Bout: Batman vs. Daredevil

Feature Opinion
By PollMaster - Mar 20, 2011 12:03 AM EST
Filed Under: Fan Fic
Source: PollMaster



This is my 1st ever Sunday Battle poll. Instead of mucking the feature site daily I'll do it only once a week! I hear a sigh of relief from some and a synchronize facepalm or doublefacepalm from others. I'll also post the winners of this week battle poll next Sunday (yup you heard me right there'll be a next one). But to lessen the pain I'll be accepting requests from the community on who they like to see in this battle polls. So, the upcoming events will be your choice. Just be sure that the character you chose is based from a comicbook character who has a live adaptation. Write this request on the comment section BELOW.

First Bout: Wonder Woman vs. Lady Sif



Left Corner:
WONDER WOMAN

Mini Bio:
Created on Themyscira, Princess Diana was given great powers by the Gods. She left her homeland and became an emissary to the world of Man.


Powers and Abilities:
Superhuman Strength: Granted by Demeter (Goddess of the Earth). Diana is literally as strong as the Earth because of her link to the planet granted to her by Demeter. She is said to be 'stronger than Hercules'. It is obvious her strength is magical in nature, given her height and weight. Wonder Woman is known to be one of the strongest beings in the DCU, generally shown to be nearly in the same class as Superman himself and to physically over-match other beings such as Supergirl without too much effort. She is considered to be the strongest superheroine in the world. After Superman, she is the strongest superhero in the DCU. She has godlike strength and also invulnerability due to her aegis-made shield magic bracelets. With her superhuman strength and superior fighting abilities, she has proven to be able to take on any other member of the Justice League in combat. In the events of Justice League: League of One, she was able to defeat even the other six main members through a combination of planning and power in order to save their lives and the world. She is strong enough to lift weights well into the megaton range and even pull 1/3 of the earth.


Superhuman Durability: Granted by Demeter (Goddess of the Earth). Diana, possesses a high resistance to damage and magical attacks. Her resistance to injury is not quite as great as any of the above mentioned metahumans. However, due to her vast threshold for pain and her amazon ability to heal at a superhuman rate, this easily makes up for the difference. She has withstood considerable bludgeoning damage in the form of hand to hand combat with metahuman opponents such as Superman and Captain Marvel. She has considerable resistance to human weaponries,though this is not absolute; Bullets can cause minor to moderate injury, but never life threatening. And her ability to heal rapidly, makes up for this set back. She can easily survive under extreme pressures, cold, and heat. Wonder Woman has been able to traverse space, undergo submergence into lava, and withstand a direct explosion from a nuclear warhead unharmed. Born of the clay of Themyscira, and given life and divine powers by the gods themselves, Diana has heightened resistance to magical attacks. She is highly experienced in battling foes who use sorcery as a weapon. As a divine creation herself, she is far-less susceptible to manipulation by magic and mental attack than many of her fellow heroes. Also, Wonder Woman is self-sufficient in that she doesn't have to eat and can go without sleep. She is also capable of holding her breath under water, for hours and hours on end. She did this once when her and the Green Lantern were trying to fake her death.


Flight: Granted by Hermes (God of Messengers). Wonder Woman is capable of unassisted flight through an as yet unknown but probably magical means or through telekenisis. Her aerial maneuverability is not as developed as aerial combatants such as Hawkman or the Black Condor, but she is still a relatively capable aerial combatant as well. Wonderwoman is capable of flying at speeds of greater than escape velocity. She has been clocked at Mach 5 (hyper-sonic) traveling in sustained flight and can go much faster if need be.


Superhuman Speed: Granted by Hermes (God of Messengers). She is able to think, react and move at superhuman speeds. Her top speed is high hypersonic(It's lightspeed in some instances but it may not be consistent) and according to Flash, she can easily keep up with him but it should be noted that the Flash does not usually go at his nearly max speed which is lightspeed, unless the situation is severe and calls for it. Wonder Woman is most likely faster than Superman. She would have to be, to be able to deflect rapid fire from guns.


Superhuman Reflexes: Granted by Hermes (God of Messengers). Wonder Woman possesses reflex abilities similar to speedsters, such as Jesse Quick and Max Mercury, and has been noted as being faster than Superman's. She is able to keep up with Jesse Quick with ease, referencing her patron deity of speed and messenger of the gods, Hermes, as the source of her powers. Wonder Woman's reflexes are far beyond the limitations of the finest human athletes. She has been able to react to a barrage of gunfire from multiple opponents at once unharmed.


Superhuman Agility: Wonder Womans's agility is far beyond that of even an olympic level athlete, as is her balance and coordination.


Superhuman Stamina: Wonder Woman can last a great deal of time in any fight and with virtually anyone. She has held her own in combat with foes as powerful as a Doomsday clone. She doesn't tire out, as her body produces no lactic acids in her muscles.


Enhanced Healing Factor: Granted by Demeter (Goddess of Earth). Like the Earth, Diana is constantly renewing herself, allowing her to quickly heal mild to moderate injuries at an amazing rate. Her normal regenerative abilities allow her to recover from injury within seconds to minutes. She possesses an incredible immunity from poisons, toxins, as well as disease. In rare cases where she was gravely injured or where another has managed to severely poison her, Diana showed the ability to physically merge with the Earth, causing whatever injuries or poisons to be expelled from her body as she regains shape. Wonder Woman does not age like a regular human either. She is immortal while on Paradise island.


Oneness With Fire: Granted by Hestia (Goddess of the Hearth). Apparently making her a focus of truth.


Empathy: Granted by Athena. (Goddess of Wisdom) "The Sight of Athena" apparently grants her increased insight. (For example, Diana can often detects others' emotions, and is now so fully immune to Doctor Psycho's illusions that she usually is not even aware of what illusions he is attempting to project. Apparently most forms of mind control will not work on her either). She can also detect other people's emotions. Even other high-level telepaths would be unable to read her mind or attack her in such a manner.


Animal Rapport: Granted by Artemis (Goddess of the Hunt). Ability to communicate with all forms of animals (including dinosaurs) and her presence alone can bring a raging beast to a calm standstill. She is also able to directly command wild animals when needed. She used bald eagles to distract Superman after defeating him in battle once.

Enhanced Senses: Granted by Artemis (Goddess of the Hunt). Eyesight, hearing, taste, touch and smell.


Superhuman Sight: She also possess the "Hunters Eye" which allows her to always hit her mark. She can see to far greater distances than any normal human. Wonder Woman was briefly blinded, then had her sight restored by Athena. Since then, she has had the sight of Athena.


Enhanced Smell


Enhanced Hearing


Dimensional Teleportation: On occasion, Wonder Woman can literally leave the planet through meditaion. She did this to rescue Artemis when she was in hell, and has even conversed with the Greek Gods on occasion.


Abilities


Master Combatant: Diana is the finest warrior ever born among the Amazons of Themyscira. She is a master of armed and unarmed combat, proficient with nearly every weapon ever made (especially the bow and the javelin) and the exotic martial arts styles of the Amazons. Batman once remarked that Wonder Woman is the best melee fighter in the world.



Master Tactician and Strategist: Diana is also an accomplished strategist and tactician, trained in the arts of leadership, persuasion and diplomacy, and possesses a great deal of courage as well. She is a gifted leader.


Multi-lingual: Diana has exhibited heightened proficiency with languages, being able to speak her native Themysciran, Ancient and Modern Greek, English, Spanish, Portuguese, French, Mandarin Chinese (she expressed "difficulty" with the tones of Cantonese during an interview with Lois Lane), Russian and Hindi. Plus, through precise muscle control, she can mimic other peoples voices for short conversations (telephone). It is more difficult, (though it can be done), for her to mimic a mans voice than another womans voice.


Wisdom: Granted by Athena (Goddess of Wisdom). Diana possesses great wisdom and intelligence, though the degree varies from author to author. She is among the smartest and wisest members of the Justice League of America, along with the Martian Manhunter and Batman.


Aviation: Expert pilot. Seen flying the Invisible Jet with ease.


Expert Lasso Wielder: Can use the Lasso of Truth as an offensive and defensive weapon.

Right Corner:
LADY SIF

Mini Bio:
Sif is a member of the Asgardians, god to the people of Ancient Germany and Scandinavia.


Powers and Abilities:
Sif possesses all of the various superhuman attributes common among the Asgardians.


Superhuman Strength: Like all Asgardians, Sif is superhumanly strong and possesses greater physical strength than the average Asgardian female. At her peak, Sif is able to lift about 30 tons.


Superhuman Speed: Sif is capable of running and moving at speeds much greater than that of even the finest human athlete.


Superhuman Stamina: Sif's musculature produces considerably less fatigue toxins during physical activity than the musculature of a human being. She can exert herself at peak capacity for about 24 hours before fatigue begins to impair her.


Superhuman Durability: Sif's body is much more resistant to physical harm than the body of a human being. She is capable of withstanding great impact forces, exposure to temperature and pressure extremes, powerful energy blasts, and high caliber bullets without sustaining injury.


Superhumanly Dense Tissue: Sif's bodily tissues have about 3 times the density as the bodily tissue of a human. As a result, Sif is actually much heavier than she appears. This increased tissue density also contributes somewhat to her physical strength.


Superhuman Longevity: Like all Asgardians, Sif ages at a rate that is much slower than that of a human being. However, Asgardians aren't completely immune to aging, as some other god pantheons are.


Regenerative Healing Factor: Despite her body's resistance, Sif can be injured like any other Asgardian. However, her metabolism enables her to rapidly regenerate damaged bodily tissue with greater speed and efficiency than a human being is capable of. Injuries such as slashes and punctures can fully heal within hours, whereas broken bones can heal within a few days. However, she isn't able to regenerate severed limbs or missing organs.


Sif is a formidable combatant and has recieved extensive training in unarmed combat and swordsmanship. Among Asgardian women, her fighting ability is second only to Brunnhilde The Valkyrie.

Strength level


Class 50; Sif is able to lift 30 tons



2nd bout: LOBO vs. WOLVERINE


Left Corner:
LOBO

Mini Bio:
Lobo is the biggest baddest bastiche in the universe, and he's butted heads with almost every most powerful member of the DCU at one point or another. The last Czarnian, he killed off his entire race for a science project and awarded himself an 'A'.


Powers and Abilities:
It is said that Czarnians can only be truly killed by other Czarnians (This does not matter to Lobo either way, as he cannot die by any means.). Furthermore, Lobo has been banned from entering either Heaven and Hell. Lobo can survive unaided in the vacuum of space. 

Superhuman Strength: Varies greatly from writer to writer. Lobo has shown strength sufficient enough to knock out Superman with his blows without too much apparent effort, but at times is barely able to pick up cars. At most times Lobo is shown to be on par with Superman in terms of strength. He has even shown enough strength to destroy entire planets. Hence more often than not, Lobo is able to effortlessly lift far in excess of 100 tons.


Superhuman Stamina: He possesses inexhaustible stamina and in most interpretations cannot tire.


Immortality: Lobo also is functionally immortal and cannot die no matter what happens. He is immune to the effects of aging and disease and he has been banned from entering either Heaven or Hell.


Invulnerability: Varies greatly from writer to writer. He has at times shrugged of blows from the likes of Superman with no damage, taken planet destroy attacks without so much a scratch, but at other occurrences has had his skin penetrated by bullets and resistance against most magic spells and attacks.


Superhuman Durability: Lobo's body is resistant to most forms of physical pressure.


Superhuman Speed: Ability to sharpen his awareness and increase his temporal flow, appearing to move faster than humanly possible. He can move at incredible speeds,


Self-Sustenance: He does not need, any food, water, air or sleep and he can survive in the vacuum of space without any harm.


Regeneration: If Lobo does somehow sustains injury, his accelerated healing factor enables him to regenerate damaged or destroyed tissue instantly, with little apparent pain. He will apparently heal from any injury. For instance, Lobo can regenerate out of a pool of his own blood, apparently recycling the cells instantly. The speed of regeneration has also varied throughout his appearances.



Genius-Level Intellect: As unbelievable as it may seem, despite his violent and loutish nature, Lobo seems to have a genius-level intellect in matters of destruction and violence. He can create complex virulent agents and the necessary antidotes to them such as the one he let loose on Czarnia, resulting in the deaths of the entire population in the span of one week. He was also able to scavenge parts from a destroyed time hopper and attach them to his own bike, producing a working time machine.



Tracking: Tracking ability allows him to trace any prey across even the Universe.

Multilingualism: By his own account, Lobo can speak 17,897 different languages from across the galaxy.


Expert Combatant: Lobo is a proficient hand to hand combatant having mastered numerous forms from all over the galaxy



Right Corner:
Wolverine

Mini Bio:
Mutant, later grafted Adamantium on his bones by the Weapon X program.


Powers and Abilities:
Wolverine is a mutant who has been given an unbreakable skeleton from Weapon X Program and augmented by Apocalypse.


Regenerative Healing Factor: Wolverine's primary mutant power is an accelerated healing process that enables him to regenerate damaged or destroyed tissue with far greater efficiency than an ordinary human. Wolverine's accelerated healing powers have been commonly referred to as his mutant healing factor. The full extent and speed of Wolverine's healing factor isn't known. He has been shown to fully heal from numerous gunshot wounds, severe burns covering most of his body, and regenerate missing eyes within a matter of seconds. Among the more extreme depictions of his accelerated healing factor involves him having his skin, muscles, and internal organs incinerated from his skeleton only to fully regenerate the tissue within minutes. Adamantium plays a crucial role in the speed of Wolverine's healing as well because of the fact that it produces a poison that his immune system fights off regularly. It is said that without the adamantium his healing rate increases. This power even amends psychological wounds inflicted as a result of traumatic experiences. However, Wolverine's healing powers force his mind to suppress the memories, sometimes resulting in amnesia. Wolverine sometimes calls this his mental scar tissue. 

Foreign Chemical Immunity: Wolverine's natural healing also affords him the virtual immunity to poisons and most drugs, except in massive doses. For example, it is extremely difficult for him to become intoxicated from alcohol. 


Immunity To Disease: Wolverine's highly efficient immune system, which is part of his accelerated healing factor, renders him immune against all known Earthly diseases and infections. 



Superhumanly Acute Senses: Wolverine possesses superhumanly acute senses that are comparable to those of certain animals. He can see at far greater distances, with perfect clarity, than an ordinary human. He retains this same level of clarity even in near total darkness. His hearing is enhanced in a similar manner, allowing him to detect sounds ordinary humans couldn't hear at a greater distances. He is able to recognize people and objects by scent, even if they are well hidden. He can track a target by scent, even if the scent has been greatly eroded by time and weather factors, with an extraordinary degree of success. Wolverine can also use his keen sense of smell to detect lies due to chemical changes within a person's scent. These senses stem from, at least partially, his constant cellular regeneration, as are his enhanced physical capabilities. 

Superhuman Strength: Wolverine's mutant healing factor enables him to push his muscles beyond the natural limits of the human body without injury, granting him some degree of superhuman strength. His natural strength is augmented by the demand placed on his musculature due to the presence of over 100 pounds of Adamantium bonded to his skeleton, which also removes the natural limitations of the human skeletal structure by allowing him to lift weights that would damage a human skeleton. Wolverine has been depicted with sufficient strength to break steel chains, support the weight of a dozen men with one arm and lift the 955 lb Ursa Major over his head before tossing him across a room. Wolverine's strength is enough to allow him to press somewhere in excess of 800 lbs but no more than 2 tons.


Superhuman Stamina: Wolverine's mutant healing factor grants him high immunity against lactic acid and other fatigue toxins generated by his muscles during physical activity. Wolverine can sustain himself at peak capacity for several days. Wolverine has shown himself capable of fighting Arkady Rossovich (Omega Red)for over 18 hours, despite regular exposure to Omega Red's death spores.


Superhuman Agility: Wolverine's agility, balance and bodily coordination are enhanced to levels beyond the natural physical limits and capabilities of the finest human specimen. Wolverine's agility is sufficient to allow him to dodge Scott Summers' (Cyclops) optic blasts at near point blank range. Other times able to jump extremely high and evade several yards.


Superhuman Reflexes: Wolverine's reflexes are similarly enhanced and are superior to those possessed by the finest human specimen.


Insulated Weather Adaptation: Wolverine's body is highly resistant to certain elemental extremes, particularly cold, to the extent that he can sleep nude in subarctic conditions with no apparent injury.


Retarded Aging: In addition, Wolverine's healing factor provides him with an extended lifespan by slowing the effects of the aging process. Wolverine was born sometime during the late 19th Century.  Although well over 100 years of age, Wolverine retains the appearance and physical vitality of a man in the physical prime of his life. 


Animal Empathy: Wolverine has the ability to sense the emotional state of animals on a basic level such as fear, anger, happiness or pain. He can even communicate with them to make the animal aware of his actions and or his intent. 


Bone Claws: Wolverine's skeleton includes six retractable 12-inch long bone claws, three in each arm, that are housed beneath the skin and muscle of his forearms. Wolverine can, at will, release these slightly curved claws through his skin beneath the knuckles on each hand. The skin between the knuckles tears and bleeds, but the blood loss is quickly halted by his healing factor. Wolverine can unsheathe any number of his claws at once, although he must keep his wrists straight at the moment his claws pass from his forearms into his hands. When unsheathed, the claws are entirely within his hands, allowing him to bend his wrists when they are extended. The claws are made of bone, unlike the claws of normal mammals which are made of keratin, and were originally believed to be bionic adamantium implants. The bone claws are sharp and dense enough to slice through substances as durable as most metals, wood, and stone. 

Psionic Resistance: Wolverine reveals that his mind is highly resistant to telepathic probing and assault due to the high level psionic shields implanted in his mind by Professor Charles Xavier.


Master Tactician: Though seemingly brutish, Wolverine is highly intelligent. When Forge monitored Wolverine's vitals during a Danger Room training session, he reported Logan's physical and mental state as "equivalent to an Olympic-level gymnast performing a Gold-medal-winning routine whilst simultaneously beating four chess computers in his head", which gives something of an idea of the level of sophistication and tactical processing Logan is capable of utilizing while in combat. He remembers Ogun teaching him Sun Tzu's The Art of War.


Master Martial Artist: Wolverine has extraordinary hand-to-hand combat ability, and, alongside Steve Rogers andTaskmaster, is considered one of the finest combatants on Earth. Due to his extensive training as a soldier, a CIAoperative, a samurai, a spy, and a member of the X-Men, Wolverine is an exceptional hand-to-hand combatant, having mastered virtually every fighting style on Earth and is also well versed in pressure points and the art of espionage. He studied the samurai arts from a man who met the famed 17th century samurai Miyamoto Musashi, Ogun.


Advanced Covert Ops Expert: Due to his experience traveling the world and working for various government agencies, Wolverine is also a trained expert in multiple types of weapons, vehicles, computer systems, explosives, and assassination techniques.


Skilled Mechanic: Along with Kurt Wagner (Nightcrawler), Wolverine has also been the mechanic of the X-Men'sBlackbird jet for a long time.


Multi-lingual: A polyglot; Wolverine is fluent in many languages including English, Japanese, Russian, Chinese, Cheyenne, Lakota, and Spanish; he has some knowledge of French, German, Thai, Vietnamese, and Portuguese. Ogun taught him Japanese ideograms.


With his increased lifespan and journeys across the globe, he has been able to amass an intimate knowledge of many foreign customs and cultures. Once he saw a kabuki play of The 47 Ronin (Genroku Ch?shingura) and remarked how it was one of the finest kabuki troupes he had seen. His exploits have further endowed him with vast awareness of literature and philosophy.


As a result of Wolverine's constant cellular regeneration and the additional weight and tensile strength of his skeleton he has some degree of superhuman strength enabling him to press somewhere in excess of 800 lbs but not more than 2 tons. The latest official handbook entry says that Wolverine is capable of lifting in excess of 800 lbs for brief periods due to his adamantium skeleton.



3rd Bout: BATMAN vs. DAREDEVIL


Left Corner:
Batman

Mini Bio:
Batman is the superhero protector of Gotham City, a man dressed like a bat who fights against evil and strikes terror into the hearts of criminals everywhere. In his secret identity he is Bruce Wayne, billionaire industrialist and notorious playboy. Although he has no superhuman powers, he is one of the world's smartest men and greatest fighters. His physical prowess and technical ingenuity make him an incredibly dangerous opponent.


Powers and Abilities:
Intimidation: It is widely known that Batman has the ability to instill fear in others, even the people that know him best are intimidated by him. Even those who aren't afraid of the likes of Superman fear Batman. His ability to inspire great fear made him eligible for induction into the Sinestro Corps, although he was able to fight off the power ring's control.


Interrogation: Batman is adept in interrogation techniques, often using law enforcement methods as well as torture. Several methods seen include hanging a person over the edge of a building by one leg or chaining a person upside down and beating them. He usually just plain uses his frightening appearance to get answers. "Fear is an excellent motivator" he once said.


Peak Human Conditioning: Through intense training, specialized diet, and biofeedback treatments, The Batman represented the pinnacle of human physical prowess. His physical attributes exceeded that of any Olympic level athlete that has ever completed.


Peak Human Strength: Batman regularly bench-presses at least 800 lbs during his exercise routine.


Peak Human Reflexes: Bruce's reflexes were honed to such a degree that he has caught one of Green Arrow's arrows in mid flight when he tried to shoot him.


Peak Human Speed: He could run at speeds comparable to the finest competing athletes.


Peak Human Endurance: His endurance was comparable to that of the finest Olympic Decathlon participant.


Peak Human Agility: His agility was greater than that of a Chinese acrobat and an Olympic gold medalist gymnast.


Peak Human Durability: He has been shot numerous times, but wears kevlar lined body armor.


Master Acrobat: Proficient in gymnastics and acrobatics.


Martial Arts Master: Batman is one of the finest human combatants Earth has ever known. He trained in the US for various martial arts for 3 years. He has mastered 127 styles of martial arts including Muay Thai, Escrima, Krav Maga, Capoeira, Savate, Yaw-Yan, Tae Kwon Do, Judo, Jujitsu, Ninjitsu, Kendo, Fencing, swordsmanship, Kenjutsu, Kali, Bojutsu, Francombat, Boxing, Kickboxing, Hapkido, Wing Chun, Parkour, Shorin Ryu, Silat, Chin Na, Kyudo, Aikido, Varma Ati, Jeet Kune Do, Shaolin, Ba Gua, Hung Gar, Tai Chi, Kung Fu, and Kenpo. His primary form of combat is an idiosyncratic admixture of Tae Kwon Do, Judo, Muay Thai, Karate, Boxing, Jujitsu, and Ninjitsu.


Weapons Master: Through his martial arts training, he has become an expert on virtually all types of weaponry. He is an exceptional swordsman as evident in his fight with Ra's al Ghul, his proficiency in jui jitsu can proclaim his swordsmanship skill. Proficient at knife throwing, Escrima, & melee weapons mastery, having mastered Kobudo.


Master of Stealth: His Ninjitsu training has made him a master at stealth capable of breaching high security facilities with ease and without being detected.


Expert Marksman: Due to his training in Ninjitsu, Batman almost never misses his targets, 9/10 times he's succesful.


Genius-Level Intellect: Batman is a brilliant, virtually peerless, detective, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds on the planet. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them.


Polymath: He has studied Biology, Technology, Mathematics, Physics, Mythology, Geography, & History. Gained degrees in Criminal Science, Forensics, Computer Science, Chemistry and Engineering by the time he was 21. He has mastered Diverse Environmental Training, Security Systems, and illusion/sleight of hand by the time he was 23. He gained even more degrees in Biology, Physics, Advanced Chemistry, and Technology by the time he was 25. He has learned Forensic, Medical Sciences, Expanded Computer and Engineering Sciences, and Expanded Device Pool use of personal powered armor and system, database creation on underworld crime bosses, rogue's gallery foes and other supers; improved material sciences for body armor and micro-machinery by the time he was 26.


Master Detective: He is widely considered as the World's Greatest Detective, capable of observation, forensic investigation, and inductive and deductive reasoning of the highest caliber. Human intuition is an unlearnable trait and one of Batman's most effective tools. Given any mystery, he can arrive at any conclusions with a fraction of the data.


Multi-lingual: He is able to speak Spanish, French, Latin, German, Japanese, English, Russian, Cantonese, Mandarin, Greek, Portuguese, Arabic, Sanskrit, Latin, Hindi, Thai,Kryptonese and possibly more.


Master Tactician and Strategist: He commonly utilizes cunning tactics to outwit his foes. He is an excellent leader and at times commands the Justice League and the Outsiders.


Escapologist: He has been described as second only to Mister Miracle as an escape artist.


Aviation: Has been seen flying the various versions of the Batplanes with ease and flying a helicopter.


Tracking: Trained in hunting techniques by African Bushmen (the Ghost Tribes of the Ten-eyed Brotherhood, among others).


Master of Disguise: Has mastered the art of disguise by the time he was 23.[citation needed] Has further learned Expanded Disguise techniques by the time he was 26.[citation needed] Batman has many aliases he uses to infiltrate the underworld or just to go undercover in public situations. His current aliases are: Matches Malone, Thomas Quigley, Ragman, Detective Hawke, Sir Hemingford Grey, Frank Dixon, Gordon Selkirk, and Mr. Fledermaus.


Ventriloquism: Batman is able to project his voice to other places.


Expert Mechanic and Vehicular Driver: Proficient at combat driving. Has learned improved vehicle designs. Was trained and proficient in basic vehicles operations.

Right Corner:
Daredevil

Mini Bio:
Became Daredevil when he got his powers by losing his sight at the age of 12, and because a criminal named The Fixer had his father Jack Murdock murdered because he wouldn't throw a boxing match right before Matt graduated law school.


Powers and Abilities:
Superhuman Sense of Touch: Daredevil's sense of touch is so acute that his finger can feel the faint impressions of ink on a printed page, allowing him to read by touch. The rest of his skin is equally sensitive, enabling him by concentration to feel minute temperature and pressure changes in the atmosphere around him. Even with his senses of smell and hearing blocked, he can feel the presence of a person standing five feet away from him simply by his or her body heat and disturbance of air. A side effect of his sense of touch is Daredevil's ability to manipulate his muscles and internal organs. The sense of touch is not just external, but internal too (central nervous system), thereby giving him the ability to have total body control, increasing his strength and reflexes to near peak human levels and increasing his agility to enhanced human levels.


Superhuman Sense of Smell: Daredevil's sense of smell is so acute that he can distinguish between identical twins at twenty feet by minute differences in smell. He can detect odors of an atmospheric concentration of thirty parts per million. Further, his ability to remember smells enables him to identify any person he has spent at least five minutes with by smell alone, no matter how he or she might try to camouflage his or her natural odor. His powers of concentration are such that he can focus upon a single person's smell and follow it through a crowd of people at a distance of fifty feet.


Superhuman Sense of Hearing: Daredevil's sense of hearing enables him to detect an acoustic pressure change of one decibel at a pressure level of seven decibels (whereas the lowest threshold for average human hearing is twenty decibels.) He can hear a person's heartbeat at a distance of over twenty feet, or people whispering on the other side of a standard soundproofed wall. Through practice, Daredevil is able to control his hearing acuity, mentally blocking out specific sounds like his own breathing and heartbeat, all ambient sounds to a normal human level of perception, or all sounds but a particular sound he is concentrating upon. If taken by surprise, Daredevil can suffer more distress from a painfully loud sound than an ordinary human would. Also, beyond a certain size, crowds of people tend to create too many sensory impressions for him to sort through.


Lie Detection: Daredevil can tell whether a person is lying by listening to changes in his or her heartbeat (though he can be fooled by a pacemaker or those able to control their own heartbeat.)


Person Identification: Daredevil can identify people by the specific patterns of their heartbeats.


Superhuman Sense of Taste: Daredevil's sense of taste enables him to detect the number of grains of salt on a pretzel. His ability to remember tastes enables him to determine every ingredient of a food or drink he tastes, as long as there are at least twenty milligrams of that substance present.


Superhuman Sense of Balance: It is a common misconception that balance isn't a sense, but Daredevil's balance centers give him equilibrium on par with Spider-Man.


Radar Sense: Daredevil can also sense the proximity and arrangement of objects about himself. According to one theory, Daredevil's "radar sense" functions via his brain's generation of energy within a certain portion of the electromagnetic spectrum. The signal emanates from sending regions of his brain, after which it travels outward, bounces off objects around him, and returns to receiving regions of his brain. Another theory is that this sense functions more closely to sonar in which Daredevil hears the faint echoes of sounds as they bounce off nearby objects. His sense may operate by a combination of these techniques or by other, unknown means. In any event, via this ability, Daredevil synthesizes a very close analogue of three-dimensional human sight. After he lost the Radar, Matt's instructor Stick retaught him his Radar/Senses through special training. Stick told Matt the radiation gave him a "free ride" but now he must develop it like everyone else. Its resolution is not very fine, probably on the order of several feet at a distance of one hundred feet. By repositioning his head and adding input from his other senses, Daredevil is able to resolve the image of an average flagpole (three-inch cylinder) at a distance of over eighty feet.


Telepathy: Due to Stick's training Daredevil has displayed minor telepathic abilities.


Gifted Intellect: Matt has a high IQ; he's an accomplished strategist as well as an expert in interrogation, disguise, medicine, science and detective work.


Expert Detective: Daredevil has shown to be an expert detective using his intellect to figure out complex problems and hyper-senses to find clues and evidence to crime scenes.


Expert Tracker: With the aide of his hyper-senses Matt is able to track objects and people from miles away with ease.


Interrogation Expert: Matt uses many different interrogation methods to extract information from criminals. His knowledge of criminology and torture is unerring and often overwhelming.


Professional Lawyer: He is a skilled lawyer, specializing in criminal justice.


Master Acrobat: Daredevil is classed superb-Olympic athlete, gymnast, acrobat, and aerialist due to constant training and exercise. His reflexes and agility are equally remarkable and are on par with the finest human athletes.


Weapons Proficiency: Thanks to his martial arts training, Matt is proficient in wielding various different weapons. Since Ninjutsu is the only identified martial art that teaches weapons, it would indicate he is trained in the use of katanas, spears, naginatas, kusarigama, knives, and projectiles.


Expert Marksman: He is very accurate in throwing projectile like weaponry along with his billy clubs.


Expert Stick Fighter: Matt is an expert in wielding all types of stick weapons which range to staffs, batons, nunchaku, and paired eskrima sticks.


Master Martial Artist: Daredevil has also been trained in the ninja arts by Stick, a master and member of the secret order The Chaste. Nick Fury, former director of S.H.I.E.L.D, commented that there are only a handful of individuals that know what Matt Murdock knows, referring to the Chaste. Stick helped Daredevil control his powers and taught him valuable fighting techniques with ninja-stealth, ninja-vanishing, to even life-energy(chi/ki)control. Matt uses a variety of pressure points as in paralyzing an entire body or certain parts of the body. He's disabled eye sight, speech, induced pain, and even has knowledge of death pressure points. Daredevil's fighting style blends American-style Boxing, Ninjutsu, Judo, Aikijujutsu toshin-do,taekwondo,capoeira and wushu, most notably Stick Fighting with his acrobatic ability. His skills have proven sufficient to allow him to defeat, or at least hold his own, against some of the greatest fighters on Earth. He has fought opponents such as the Black Panther, Taskmaster, Sabretooth, and Wolverine to standstills, even impaling Wolverine with a sword while the mutant was in a feral state due to brainwashing by the terrorists known as Hydra.


Daredevil is an Olympic level weightlifter and possesses the normal human strength of a man of his age, height, and build that exercises intensively and regularly. At his peak, Daredevil possesses sufficient strength to lift aporoximately 450 lbs.



This is the 1st Ever Sunday CBM Battle Poll Special. Any battle requests write it down on the comment section below. [Rule: Just be sure that the character you request is based from the comics and have a live adaptation.]
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DarthSpireite
DarthSpireite - 3/20/2011, 11:49 PM
Wonder Woman would destroy Sif without even trying, Lobo would rip Wolverine into tiny little pieces and feed him to a passing badger and Batman would just beat Daredevil. That's pretty much it.
HalfroKing
HalfroKing - 5/22/2011, 8:33 AM
Lobo wouldn't get a chance to rip Wolverine into pieces, and if he did, Wolverine would regenerate himself and annihilate Lobo.Batman, would be less powerful against Daredevil due to the fact he can't scare him, or hide from him. Daredevil has the upper hand, it would take an immense sluggfest between the two to get the winner consisting of Daredevil.
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