FEAR THE WALKING DEAD Star Colman Domingo Reportedly Being Eyed For Villain Role In Next JURASSIC WORLD Movie
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FEAR THE WALKING DEAD Star Colman Domingo Reportedly Being Eyed For Villain Role In Next JURASSIC WORLD Movie

JURASSIC WORLD Sequel Circling BRIDGERTON Star Jonathan Bailey For Lead Role
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JURASSIC WORLD Sequel Circling BRIDGERTON Star Jonathan Bailey For Lead Role

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Antley
Antley - 1/7/2016, 3:12 PM
I know how they did it...they put poop in a computer!


Nah, Jurassic was okay. I guess.
imkennypowers
imkennypowers - 1/7/2016, 5:19 PM
@NiklanderReborn - "@Platinum well Chris Pratt is a bit overrated to be honest"

imkennypowers
imkennypowers - 1/7/2016, 5:26 PM
@GodzillaKart - "They used computers and stuff."

@Nerdman

The practical effects folks behind Jurassic Park & Alien don't get nearly the credit/appreciation they deserve!! Obviously, it took a considerable amount of time & effort and trial & error, but it sure seems like it'd be a fun, awesome experience to be a part of:
imkennypowers
imkennypowers - 1/7/2016, 5:32 PM
And for those who haven't seen Pablo Eyre aka whoispablo's amazing Jurassic World vs Jurassic Park Trilogy video, enjoy!
imkennypowers
imkennypowers - 1/7/2016, 5:40 PM
@GodzillaKart - "Oh for sure, I was just talking out of my ass, or shitting out of my mouth."

I figured, haha. I just mentioned y'all because y'all commented about CGI/practical effects, so I thought y'all might enjoy/appreciate the video if you hadn't seen it before.

"Stan Winston was the man and the melding of practical and cgi done in jurassic park back in the 90's wasn't matched for years. That huge robotic T rex was amazing as well."

And it's fascinating hearing them talk about one of the reasons they made Jurassic Park was they believed the CGI/sFX was finally good enough to make them look realistic, which they do and still seem just as good as some dinosaurs/creatures today, however they still relied heavily on practical effects and robotics. Amazing stuff. I've watched quite a few of their videos multiple times because it's so entertaining/educational. hahaha

imkennypowers
imkennypowers - 1/7/2016, 5:59 PM
@NiklanderReborn - "I dont hate the guy entirely but besides Zero Dark Thirty I havent been fully invested into his characters sure he was solid in GOTG but in Jurassic World I just wasn't into him for some weird reason."

Understandable. And to be fair, I'm extremely bias, hahaha. I LOVE Parks & Rec. and he was so great as Andy Dwyer aka Burt Macklin aka Johnny Karate. I miss that show, especially P&R's amazing characters. I definitely recommend you check out Parks & Rec. the first season is pretty good, but season two is when it starts to click/come together and it's mostly great & gets better from there!

It was a different role/character type for him. He's naturally hilarious and most of the roles/characters he's played are goofy or funny > serious, so it was a little odd seeing him play a mostly serious character. He was fine, but I don't blame him for taking a different role/character type, so he doesn't become type-cast or pigeonholed, ya know??

He's pretty great in his supporting role in Five Year Engagement too. This song with Alison Brie cracks me up how much they get into, but they're both actually great singers:


And for fun, Pratt rapping Forgot About Dre like a champ!
superbatspiderman
superbatspiderman - 1/7/2016, 6:46 PM
I really enjoyed Jurassic World but the CGI was not great. There has never been a movie where a CGI creation was scary. The CGI in the original Jurassic Park was better than the stuff in Jurassic World. I am not talking about the practical but the CGI used 20 years ago was better than Jurassic World's.
SirGoraf
SirGoraf - 1/7/2016, 6:47 PM
So in a way Disney made money from this flick too. Nice.

I like WETA better than ILM though.
loki668
loki668 - 1/7/2016, 7:07 PM
The cgi is better, because pratical effects are dumb and the people who use them eat poop.


What?!? I was just following a couple of other users in the thread and just saying any old, stupid, shit that came to mind!
SpideySupes94
SpideySupes94 - 1/7/2016, 9:02 PM
Wow, A lot of VFX experts on this site. Honestly, why do you guys bother saying shit when you have absolutely no idea how much work goes into making this?

@AlexanderLykins Lazy? LAZY?! I'm a VFX artist and I take offence at that. Do you know how many countless hours we spend to make things as perfect as we possibly can? I've labored an entire week with just 2 hours of sleep in between, working on VFX and that's not counting rendering. You think you know so much about the work that goes into VFX? Go say the same shit you posted to the face of a VFX artist and I guarantee that he or she is going to murder you. Working in VFX is such a great but thankless job, because of people like you. When VFX is amazing, people don't realize it and think it's practical (Case in point, Do you even realize how many actual visual effects shots there were in Mad Max Fury Road? Most of the times, the vehicles weren't even moving) and when there's even a slight lowering of quality, we get all the hate.
I get that CGI bashing is the cool thing to do these days but you do realize with the kind of cameras and digital technology that are used these days, even the practical effects from the original Jurassic Park would have, while serving their purpose magnificently, contrasted heavily with the CGI. Also, none of you realize the actual difficulty in handling practical effects. Shots cannot be lined up the way a director needs and even a minor glitch can [frick] up an entire scene, which essentially makes a production bleed money. So, before you post the next, generic "Oh, CGI sucks. Go practical" comment, give a solution as to how one can reduce costs when working with full-scale models.

@Jollem
You Suck.
SpideySupes94
SpideySupes94 - 1/7/2016, 9:11 PM
@Th0rOdinson

Quite honestly, it's people like you, who've absolutely no idea of how much work goes into CGI and makes ignorant comments such as this one, who're lazy. It's easy to sit behind a computer screen and diminish the work of thousands of people who labour day and night to entertain people like you. Also, I love how you make no mention of the amazing CG work in movies like Guardians of the Galaxy, Star Wars: The Force Awakens, Avatar, The Pirates franchise, Mad Max: Fury Road, The Avengers, Thor, Captain America (I'd like to see Chris Evans play skinny Steve if it wasn't for CG), The Mission Impossible franchise, Titanic, Minority Report, The Rise of the Planet of the Apes, Dawn of the Planet of the Apes, The Harry Potter saga, Lord of the Rings and The first Star Trek. Yeah, I'd like to see any one of the above films do as well as they did without CGI. Think, before you post, my friend.
imkennypowers
imkennypowers - 1/7/2016, 9:26 PM
@StarkSupreme - "Wow, A lot of VFX experts on this site. Honestly, why do you guys bother saying shit when you have absolutely no idea how much work goes into making this?

@AlexanderLykins Lazy? LAZY?! I'm a VFX artist and I take offence at that. Do you know how many countless hours we spend to make things as perfect as we possibly can? I've labored an entire week with just 2 hours of sleep in between, working on VFX and that's not counting rendering. You think you know so much about the work that goes into VFX? Go say the same shit you posted to the face of a VFX artist and I guarantee that he or she is going to murder you. Working in VFX is such a great but thankless job, because of people like you. When VFX is amazing, people don't realize it and think it's practical (Case in point, Do you even realize how many actual visual effects shots there were in Mad Max Fury Road? Most of the times, the vehicles weren't even moving) and when there's even a slight lowering of quality, we get all the hate."

Some of the points you make and your mention of Fury Road reminded me of this impressive & informative video about how little we realize what's CG:


"I get that CGI bashing is the cool thing to do these days but you do realize with the kind of cameras and digital technology that are used these days, even the practical effects from the original Jurassic Park would have, while serving their purpose magnificently, contrasted heavily with the CGI."

To me, it's the inability to make the distinction between the the two that makes it so impressive/amazing. And idk, I thought Jurassic Park blended the practical effects & CGI pretty great, especially the raptors, to a lesser degree T-Rex, because they were both and it takes a trained eye to tell which is which, right?

"Also, none of you realize the actual difficulty in handling practical effects. Shots cannot be lined up the way a director needs and even a minor glitch can [frick] up an entire scene, which essentially makes a production bleed money. So, before you post the next, generic "Oh, CGI sucks. Go practical" comment, give a solution as to how one can reduce costs when working with full-scale models."

I wanna say I read some where that's entirely the reason why Superman's cape was almost entirely CG in Man of Steel. And it makes perfect sense, especially during action sequences, because you wouldn't want a perfect shot/take ruined because the real cape landed on Superman's head or something.

""Zack was very amenable to shooting a lot of stuff with Henry Cavill without using a real cape at all," says Desjardin, noting that as the cape was envisaged almost as its own character, it would need significant visual effects art direction.

But the cape's VFX also had to remain within the illusion of the filmmaking. "There were a couple of shots where someone might say, 'I don't quite like the way the cape moves there because it looks like it's a real cape with a wire attached to the end of it to pull it,' and Zack would say, 'That's fine! Don't change that animation - I want people to think that maybe we did that, even though it's a CG cape.'"
"

You'll likely appreciate the entire article:
https://www.fxguide.com/featured/man-of-steel-vfx-milestones/
SpideySupes94
SpideySupes94 - 1/7/2016, 9:36 PM
@imkennypowers

Thanks man. While I've seen that video before (which was such a welcome sight in this age of bashing everything CG), That MoS article was a fascinating read. While I didn't enjoy the film itself, I absolutely loved the VFX work that went into it. The liquid tech used fascinated me to no end.

Glad to know that there are still people out who respect other people's work instead of mindlessly bashing them. Thanks man :)
imkennypowers
imkennypowers - 1/7/2016, 9:45 PM
@StarkSupreme - "Thanks man. While I've seen that video before (which was such a welcome sight in this age of bashing everything CG), That MoS article was a fascinating read. While I didn't enjoy the film itself, I absolutely loved the VFX work that went into it. The liquid tech used fascinated me to no end.

Glad to know that there are still people out who respect other people's work instead of mindlessly bashing them. Thanks man :) "

imkennypowers
imkennypowers - 1/7/2016, 9:51 PM
@Th0rOdinson - "@StarkSupreme - if you read my post i am not bashing cgi nor the vfx artists behind it,i was saying film makers are abusing cgi by being overdependent on it which only leads to lazy film making and thus making cgi a eye sore ,i always believe cgi should be used only when it's needed,you don't need a cgi suit for green lantern when it's possible to make a practical suit"

GoT vfx can abuse CG until their hearts content!! hahaha


It is amazing to me how some of the most minor/small things are CG.
imkennypowers
imkennypowers - 1/7/2016, 9:53 PM
Oh and SPOILERS!! if you haven't seen season five of Game of Thrones, yet.
loki668
loki668 - 1/7/2016, 10:02 PM
I'm sure that the Hulk would have been just as impressive if Lou Ferrigno had reprised the role, instead of using mo-cap cgi, right?
slickrickdesigns
slickrickdesigns - 1/8/2016, 6:28 AM
CGI has come a long way. Some people don't understand the limitations with practical effects....
slickrickdesigns
slickrickdesigns - 1/8/2016, 6:31 AM
Pratt has come a long way since Andy Dwyer.
imkennypowers
imkennypowers - 1/8/2016, 10:48 AM
@SpideyFanboyism - "Holy shit, no-[frick]ing-wonder the raptor motion looked so off to me. They used human mo-cap instead of basing the Raptor's movement on animals like birds and lizards. What kind of morons use human being movement to replicate the movement of a pre-historic animal, I am really trying to wrap my head around this stupid decision but the only thing I can come up with is that they got lazy."


imkennypowers
imkennypowers - 1/8/2016, 12:16 PM
@SpideyFanboyism

It's pretty obvious, it shows how JW should have taken the same or similar approach to their Raptors as Jurassic Park's.
Both JP's practical Raptors, with people in the suits controlling robotics and their CGI Raptors move similarly and the way they should move, more bird-like, than human-like.
Hell, you'd assume Stan Winston Studios and/or Universal have the raptor suits in storage or somewhere for safe keeping, so idk why JW's folks didn't use them or at least study them to remake their own raptor suits so they move the same way.

And considering all the visual similarities between JW & the JP trilogy from the video I posted earlier, you'd assume they'd have seen how the raptors moved.
imkennypowers
imkennypowers - 1/8/2016, 6:35 PM
@StarkSupreme

Idk if you've seen this or not, but I believe you'll enjoy/appreciate it and again, despite what you think of the film. haha. The attention to detail about the physics for Spider-Man & material for his suit are amazingly impressive, pun intended! haha.
I've mentioned before, if I'm SONY, I make every effort to bring back as many of the folks who did the sFX/vFX/CGI for TASM2 as possible!!
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