EXCLUSIVE: Gameloft's Barnabé Anglade On Creating THE AMAZING SPIDER-MAN Mobile Game

In this interview with Gameloft producer Barnabé Anglade, we explore the creation and development of The Amazing Spider-Man mobile video game, which is now available. Hit the jump to read more.

Follow Alex:
By Alex Lynch - 7/6/2012
When Gameloft first announced The Amazing Spider-Man for our mobile devices, it looked like quite the spectacle. Now that the game is finally released, you can find out just what went into the development process, how close they worked with Marvel Comics, and how the game has evolved from Spider-Man: Total Mayhem.


Is the story to The Amazing Spider-Man original or is it adapted from the movie?
“It follows the main milestones of the movie, focusing on Connors turning into the Lizard and the infection’s threat to the city. But some parts – one example would be the gangs you have to contend with - are original, and were written & designed internally at Gameloft, but then approved by Marvel.”


Spider-Man: Total Mayhem was a great game, how does The Amazing Spider-Man evolve from that?
“Total Mayhem was really enjoyable and exciting, with a nice pace and a rewarding fight system. The main goal for us with this new Spider-Man game was to get rid of the linear aspect and to allow total freedom for the player. Freedom in terms of mission choice and freedom of roaming and engaging in random encounters, but also in terms of character customization through the skills & combos upgrade you choose to grant to Spidey.”


Is Spider-Man's combat influenced from anything?
“Total Mayhem, without a doubt – the choice of displaying the “avoid” button all times makes the combat more demanding.”



What went in to designing New York? Are there recognizable landmarks?
“Yes, there are. For instance, you begin the game in Times Square, and you can also visit Central Park and some of the more famous piers. That said, even if achieving familiar look for New York City was important, realism was not the main focus. The city is meant to be the player’s playground and more like the NYC of Spidey’s universe, where one of the most memorable landmarks is the fictional Oscorp Tower”


In recent years Spider-Man games have been pretty hit and miss, did you go back and look at any previous Spider-Man games for inspiration?
“Of course. And it’s been pretty fun seeing people compare our game to Spider-Man 2 (though it makes total sense as it was the first free roaming attempt). Though my personal favorite was on PS1. Less open but pretty straightforward and fun.”




Did Marvel Comics have a big input on the game's development?
“We shared a lot with Marvel and they provided solid inputs and directions. They are pretty comprehensive, and very understanding of the production constraints that come with tight deadlines. They seem to get what’s doable and what’s not and not all licensors get that.”


Who is voicing The Amazing Spider-Man?
“It’s Andrew Chaikin. He already performed the voice of Spider-Man in Spider-Man: Total Mayhem. His voice reflects the youth of Peter Parker - who is still a high schooler and not yet the big city photographer he will one day be - very well.


Are there any plans for DLC?
Who knows? :)


After a week of gameplay, I can definitely say that this game is well-worth buying. You can check out my review and tell me what you think!
DISCLAIMER: This article was submitted by a volunteer contributor who has agreed to our code of conduct. ComicBookMovie.com is protected from liability under "safe harbor" provisions and will disable users who knowingly commit plagiarism, piracy, trademark or copyright infringement. For expeditious removal, contact us HERE.
0
LIKE!
14 Comments
ManofSteel22 - 7/6/2012, 2:40 PM
lol its strange,the graphics of a big bulky ps1 can fit into a phone now,oh how we have come so far
ThunderCougarFalconBird - 7/6/2012, 2:50 PM
Those graphics surpass the PS1 by a long way! It's shocking how bad PS1 graphics are now we are so used to HD gaming. The memory of the state of the art gaming it was at the time adds a rosy tint to the grim reality of the looks today.
JorLBola - 7/6/2012, 3:12 PM
Wow, that is for a phone?? agree with @super013
In fact the avengers game still looked pixellated... :O
angus666 - 7/6/2012, 3:15 PM
Wow, that looks awesome.
AmazingFantasy - 7/6/2012, 7:20 PM
For an Iphoen this is sick.
Friends has it, loved it.
Anthrax - 7/6/2012, 9:40 PM
shit i can believe i bought it freakin regret it
Anthrax - 7/6/2012, 9:40 PM
*cant*
Anthrax - 7/6/2012, 9:41 PM
the first spiderman was awesome i still have it also enter electro
FriendlyNeighborhoodSpidey - 7/6/2012, 10:37 PM
I love this game. But the guy who voices spidey is kind of annoying and isn't the best actor lol. But then, none of them are in this game.
OhGawDuhhh - 7/6/2012, 10:50 PM
I bought it and it's really enjoyable. It's pretty graphics intensive so newer phones are recommended. I play it on my T-Mobile LG G2X, which has an NVidia dual core 1 ghz processor and the framerate still dips every now and then. The first time I downloaded it (it took forever over wi-fi! Huge file!) the sound didn't work! An update fixed the issue so keep that in mind and enjoy! It's awesome : )
LMB10 - 7/7/2012, 3:18 AM
The combat was much better and mroe enjoyable in Total Mayhem. Gameloft need to make a comic based game, with the freeroam of thsi game and inside levels and fighting system of Total Mayhem.
BenRielly - 7/7/2012, 9:21 AM
Overall i liked total mayhem better. This game is really enjoyable but the voice acting SUCKS!!! i find my self muting it way more than i did in total mayhem. They need to set a more masculine tone for spideys voice.
BenRielly - 7/7/2012, 9:23 AM
I totally agree with LMB10
LMB10 - 7/8/2012, 12:59 PM
@Pepsiguy2 I know, but hey, a man can dream, right?

Please log in to post comments.

Don't have an account?
Please Register.